name    	StingRocket
type    	none
lifespan  	4
nolife          1
antigravity	100
hostile		player npc
candamage       player npc obstacle
animationscript	data/scripts/prscript.c
load		Aim


anim idle
	loop	1
	delay	4
	followcond 1
	followanim 1
	offset	13 76
	attack	9 2 13 75 20 1 1 1
	frame	data/chars/stinger/stingrockD.png
	@cmd	groundchange "ANI_FOLLOW1"
	frame	data/chars/stinger/stingrockD.png
	@cmd	groundchange "ANI_FOLLOW1"
	frame	data/chars/stinger/stingrockD.png
	@cmd	groundchange "ANI_FOLLOW1"
	frame	data/chars/stinger/stingrockD.png

anim follow1
	delay	5
	offset	13 76
	spawnframe 1 0 0 0 0
	custentity GXPlos
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif

anim spawn
	delay	4
	offset	13 76
	frame	data/chars/stinger/stingrockU1.png
	@cmd	dasher 0 4 0
	frame	data/chars/stinger/stingrockU2.png
	frame	data/chars/stinger/stingrockU1.png
	frame	data/chars/stinger/stingrockU2.png
	frame	data/chars/stinger/stingrockU1.png
	frame	data/chars/stinger/stingrockU2.png
	frame	data/chars/stinger/stingrockU1.png
	frame	data/chars/stinger/stingrockU2.png
	frame	data/chars/stinger/stingrockU1.png
	frame	data/chars/stinger/stingrockU2.png
	frame	data/chars/stinger/stingrockU1.png
	frame	data/chars/stinger/stingrockU2.png
	frame	data/chars/stinger/stingrockU1.png
	frame	data/chars/stinger/stingrockU2.png
	@cmd	degravity -1
	@cmd	teletarget 0 500 0
	@cmd	spawn01 "Aim" 0 -500 0
	frame	data/chars/stinger/stingrockD.png
